Surface materials, 1 of 5
Surface authoring toolkit
PRISM Surface
Unity 6 · HDRP
PRISM Surface brings material authoring, anti-tiling surface variation, and procedural detail placement together in a focused Unity 6 HDRP workflow. Create and refine surface materials, then scatter mesh-quad or HDRP decal details directly across scene geometry.
- Surface material authoring
- Procedural surface variation
- Mesh-quad scatter
- HDRP decal scatter
- Material creation from images




