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Focused tools for
creative production.

We build practical systems for developers and creators. Each product is designed around clear workflows, deliberate control, and production-minded results.

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01 product

PRISM Surface Materials window showing material source controls and map slots.
Surface materialsCreate and refine PRISM Surface materials.

Surface materials, 1 of 5

Surface authoring toolkit

PRISM Surface

Unity 6 · HDRP

PRISM Surface brings material authoring, anti-tiling surface variation, and procedural detail placement together in a focused Unity 6 HDRP workflow. Create and refine surface materials, then scatter mesh-quad or HDRP decal details directly across scene geometry.

  • Surface material authoring
  • Procedural surface variation
  • Mesh-quad scatter
  • HDRP decal scatter
  • Material creation from images
Product support

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Questions about PRISM Surface or Quantum Rift Interactive? Start with our contact and support page.

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